Codenames: Duet

$19.99

Players For Ages Play Time
2-4 12+ 60-120min

Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani

Lorenzo de’ Medici was a key figure in Florence during the Renaissance, so what better setting than it for the race between noble families to gain prestige and fame? In Lorenzo il Magnifico, players send their noble family members out to different locations around the city to collect resources, acquire development cards, and pay tribute to the church. Not everyone is created equally, so deciding where to send the golden child of the family and where to send the black sheep might be key to victory.

Out of stock

Description

Players For Ages Play Time
2 12+ 60-120min

Designed by Vlaada Chvátil, Scot Eaton

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!

Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!

Additional information

Weight 4 lbs
Dimensions 12 × 8 × 3 in