Lord of the Rings LCG: The Battle of Carn Dûm
|Players||For Ages||Play Time|
Designed by Nate French
“Chief among their foes was the dread realm of Angmar and its sorcerer king.”
-J.R.R. Tolkien, The Return of the King
Over the course of the Angmar Awakened cycle, the heroes of Middle-earth have become aware of an evil that threatens the North. Now, the time has come to strike. After seeking counsel at The Last Homely House, the heroes march north through the chill midwinter air to stop a dark ritual that would echo and strengthen the evils that first spilled out of Angmar centuries past. But will they arrive too late? Are they doomed to fail? An army of Orcs has already massed at the foot of Angmar, and sorcerous shadows darken the sky…
With its sixty new cards, The Battle of Carn Dûm introduces a challenging, combat-intensive scenario that takes your heroes into the heart of Angmar where you'll need to fight your way through hordes of Orcs and other creatures in order to prevent an ancient evil from returning to the world. However, if the walls of Carn Dûm and the raw might of the assembled Orcs and Werewolves aren't enough to slow you, you'll still need to deal with the dread Captain that leads them and the foul and shadowed Sorcery that fills the air.