Lord of the Rings LCG: The Grey Havens
|Players||For Ages||Play Time|
Designed by Nate French
“At the Grey Havens dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West. In the days of the Kings most of the High Elves that still lingered in Middle-earth dwelt with Círdan or in the seaward lands of Lindon.”
–J.R.R. Tolkien, The Return of the King
Exploration and discovery lie at the heart of The Grey Havens, the fifth deluxe expansion for The Lord of the Rings: The Card Game. Its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west… across the uncharted waters where the proud hosts of Númenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Númenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats.
Two new heroes, as well as a host of new allies, events, and attachments for each sphere of influence lend further support to the expansion's nautical themes. They also continue to develop the different themes first associated with the Noldor trait in the Angmar Awakened cycle, adding more cards that grow in strength as other cards are added to your discard pile.
Finally, the twelve encounter sets in The Grey Havens transport you to a new region of Middle-earth and lay the foundation for the upcoming Dream-chaser cycle of Adventure Packs.