The Pillars of the Earth
|Players||For Ages||Play Time|
Designed by Michael Rieneck, Stefan Stadler
The setting is England at the beginning of the 12th century. The construction of what is to be the greatest and most beautiful cathedral in England begins. Builders compete against each other to contribute the most to this cathedral's construction and, in so doing, score the most victory points. To play the game, first players must use workers to procure raw building materials, and then use craftsmen to refine the materials into victory points. What actions will you take on your path to victory? Will you seek an audience with the king perhaps, to get to the metal you need? Or should you avail yourself of the support of influential personalities? A brief stay in the monastery could be as beneficial to you as strong ties to your craftsmen. Your workers may also be used to produce gold, the currency of the game. Players are given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or directly obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing more capable craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. Transport yourself to Medieval England as described by Ken Follett in his best-selling masterpiece novel, Pillars of the Earth.