A Game of Thrones: The Card Game 2nd Edition: The Archmaester’s Key
|Players||For Ages||Play Time|
Designed by Nate French, Eric M. Lang
There were stone cups along the rim of the pool. Arya filled one and brought it to him, so he could drink. The young man stared at her for a long moment when she offered it to him. “Valar morghulis,” he said. “Valar dohaeris,” she replied.
–George R.R. Martin, A Feast for Crows
The great battles of the War of the Five Kings have ceased with the deaths of Robb Stark, Balon Greyjoy, Renly Baratheon, and Joffrey Baratheon. In King’s Landing, Tommen is hailed as the new king, while Stannis Baratheon and his supporters join the Night’s Watch at the Wall, protecting the realm against the threat from the north. Yet the game of thrones is far from over. Doran Martell sets his plans for vengeance in motion, the ironborn call for a kingsmoot, and Daenerys Targaryen solidifies her control over the city of Meereen. More blood will be spilled, and crows will cover the battlefield before Westeros knows peace.
The Archmaester’s Key is the first expansion of the Flight of Crows cycle for A Game of Thrones: The Card Game, and as such, it serves to introduce the major themes that will play out throughout the cycle. As the name implies, the Flight of Crows cycle broadly follows the key events of A Feast for Crows, drawing on key characters and events from the fourth book in A Song of Ice and Fire. The bestow keyword gathers strength in this cycle, while other new cards provide incentives for the Great Houses to work together using the Banner agendas. With iconic characters and locations like Daario Naharis, The Iron Bank, The Water Gardens, and Mag the Mighty, The Archmaester’s Key is the perfect way to begin a new cycle for A Game of Thrones: The Card Game!