Description
Designed by Michael Kiesling, Wolfgang Kramer
Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile which is good if it`s a treasure and not good if it`s a ghost. If you leave a space that contains no tile, you must discard a tile instead. Once all explorers have escaped the swamp, players score points for collecting sets of treasure and for reaching the end early. Players lose points for ghosts they have picked up along the way. The player with the most points wins!
Reviews
There are no reviews yet.